Missions
How to be a agent if you arent already: You have to be 30 days old, if you arent use this time warp cheat: Set your computer date to a date when your penguin will be 30 days old and then log on to club penguin. (sorry, this time warp cheat does not work now)
Click the M in the top right of the screen.
Click through until you get to the questions.
Are you ready to be a secret agent?
Yes (der… even a preschooler would figure that out.)
Pick one quality that you think a secret agent should have:
Honest
Pick the correct reason to report a penguin to a moderator:
Been mean or rude
What would you do if you saw a penguin breaking the rules?
Report them
What type of personal information should be reported?
Saying their address
Pick one reason why you want to be a secret agent:
I want to keep Club Penguin safe
Pick another reason why you want to be a secret agent:
I want to help other penguins
Next time you log on, you will have a spy phone! You are an agent!
Mission 1: Case of the Missing Puffles
1: Speak to Aunt Arctic.
2: Go to the Ice Rink
3: Go right and pick up the photos
4: Go back to Aunt Arctic’s igloo
5: Give her the photos
6: Go to the Pet shop
7: Go left until you see a puffle house with a note on it
8: Click the note
It will say G has _______ pairs of socks in code. (it changes every time)
9: Close the note and go to the Sport Shop
G will be waiting there
10: Speak to him and tell him the number of socks he has
11: He will show you a cabnet
Get the life preserver shooter
12: Go to the iceberg.
Launch the live preserver shooter
Throw rings at the penguins (don’t forget to look at the wind direction & speed!)
13: Once finished, go to the Ski Hill
You will see a penguin crying
Get the wrench from the spy phone and click telescope
It will fix up
Look through the telescope
There will be a flying green puffle at a mountain
14: Get the grappling hook from the cabnet in Sport Shop
15: Go to the tallest mountain
Click at the top of the mountain
The green puffle will land
Talk to it and the screen will move right
16: Speak to Aunt Arctic and you will finish
N.B. Don’t forget to get the medal and letter!
Mission 2: G’s Secret Mission
Speak to G and the answer is mogul
Put the sled in your inventory and sled it on test run at the mountain
crash as soon as you can
get the string in front of you
go right and get the survival book
go forward pick 3 oberries and put them in 1 slot in inventory
scroll right and click the tree with a pan 3 times and get the pan
go forward you will see some puffles
click them
they will run away except the black one
give it a oberry
it will follow you
go to the place with a large log
get the ski there
go to where you found the puffles
then go to where the oberries are
then go to the river on the left combine the ski, rope and a oberry throw it into the water
you will get a fish
put it into you inventory
get the pot and fill it with water
scroll right and you will find a good log put it into your inventory
go to where the caves are
click the bushes and go into the cave
click any rock
put the log and survival book over the pit
make sure the black puffle is over the pit and give it another oberry
the fire will start
put the pan over the fire
click the pan
put the fish on the fire
click the fish
wait
you will fall to sleep you will then wake up go outside talk to the agent
talk to g
mission accomplished! get the medal and letter
Mission 3: Case of the Missing Coins
1: Talk to the agent Tell him to close the door and open it back up.
2: Go to the managers office
The disk is under the couch.
Also get the paperclip at the same time.
Get it.
3: Go to the computer
4: Turn it on.
5: Put in the boot disk in.
6: Get the combination number.
7: Go down
8: Click the door and enter the number.
9: Go to HQ
10: Speak to G, look at the Gift Shop video and look in the draw
11: Get the key on the left.
12: Go the Managers office and put the key into the rooftop door
13: Go to the rooftop
14: Open the fuse box with the wrench
15: Put the paper clip there.
16: Go the HQ.
Speak to G.
Get the flashlight (unless you have the night vision goggles)
17: Go to the Boiler room, fiddle with the fuses until they work and go back to HQ.
Speak to G, get your medal and card.
Mission 4: Avalanche Rescue
1: Talk to G
He will let you in to the gadget room
Have a look, it’s quite cool in there
2: Get the live preserver shooter (from #1) on the shelf
3: Go to the ski lodge
Get the fishing rod next to the back door
3: Go to the lighthouse
Get the rope in the boat
Combine them into one
4: Go to the beacon
Unscrew to the telescope using the wrench
Put it into you inventory 5
: Go to G’s room (upstairs of Sport Shop)
Put the telescope on the tripod stand
Find and record the path down the mountain
6: Go to the mountain and go down
You will eventually find a cliff
7: Launch the thing
Break the branches to the right
Get the penguin on the top branch
Get the penguin on the right
Put one penguin on the top branch
Use the other to get the penguin underneath
Get the penguin on the top branch
Put the penguins on the ledge to the left
They will push the rock down
Get all three penguins
Get the last penguin
8: You will be back at the mountain
Speak to G
Get the fur at the bottom of the ski lift give it to him.
Mission accomplished! You get a sled medal.
To get the extra handy penguin award, at any time, take the pirate belt of a model penguin in the Sport Shop, click the ski lift and put the belt there.
NB: Don’t forget to read the letter! You can’t read it again as it is top secret. When you finish, just click it and it blows up.
Mission 5: Secret of the fur
1: Talk to G
You will see that their is pink puffle fur stuck on his analyser.
2: Get the spy comb and brush it off.
The fur will go in and the machine says its from a pink puffle.
G will get excited so talk until he gives you old fur.
3: Put the fur in the machine.
It cant find an object to match it, so it does another scan.
After that, talk to G.
4: Go to the prototypes, and get the AC 1ooo.
5: Go to the Pizza Parlour, and you will see a chef cleaning up the mess.
Say that you need evidence
Get the hot sauce and chocolate sauce.
6: Click the pizza box on the table.
Talk to the chef and say who is the pizza for.
He will tell you, say you will deliver it and put it into your inventory.
7: Go out the back of the Ski Lodge and give the pizza to the penguin.
He will thank you.
8: Go the Coffee Shop.
Say you need hot chocolate.
Then go to the Hot Chocolate machine.
Use the wrench to connect the milk to the machine.
Get the cup
Put the chocolate into the jug that appears.
Set the mixer (right side) to ‘hot’.
Press the button for hot chocolate
Put it into your inventory.
8: Go to the lighthouse
On the stairs, their will be two buddies squabbling.
Ask whats happening, and go up.
Use the AC 1000 to get the fuel from the sky.
Once the jet pack fuel is hovering above the ground, use the sky scissors to cut the string
Put the fuel into your inventory.
10: Go to the Agent HQ, then the Gadget Room to meet G
Tell him you have all the ingredients
11: Pour the ingredients where he says.
Then say that penguins have seen a mutant crab
Get the goggles.
12: Go to the beach, and get the net.
Go back to the lighthouse, and get the rope in the red boat (same location as Avalanche Rescue one)
Combine those two items.
13: Go to the ski lodge.
Get the candle.
Talk to the scared penguin
Go out the fishing door
Set up the rope-net trap
Put the candle as bait.
A crab comes out, and the trap works by itself.
The bear runs away, but leaves the same white fur.
14: Go back to G.
Talk to him, give him the trapped crab and explain the bear
15: Put the fur into the machine.
It will say it is from a polar bear.
Talk to G again
Mission Complete!!!
You get a medal and if you delivered the pizza, you get a extra reward-a box of pizza with a note! Note that at the end, G says the investigation will continue, Yipee!
Mission 6: Questions for a crab
Talk to G and follow the crab down test run. (you lose map) (also, the penguins at the ski village say hilarious things)
You will end in the wilderness.
Go to where the big log is. Cut down the O berries
Make the black puffle (from mission 2) your friend (give o berry)
Then go to the cave and put a o berry through the door
Black puffle opens door. Go in.
You get trapped. Talk and talk to the bear (you lose spy phone)
After the bear leaves put a oberry on the tray
Put a oberry on the water pump handle
Put a oberry on the tray on the bottom of the pulley
You should be released
Get the blue print (if you want extra reward)
Get rope and ship anchor, combine them.
Get hot sauce and combine with o berry and give that to puffle
Go to the base of the ski mountain
Put the rope-anchor so the anchor gets on the top
Go to the fishing hole
Go to pizza parlour and get a seaweed pizza
Give seaweed pizza to bear which is at the fishing hole.
Meanwhile, click the switch at the bottom middle of the machine.
The bear will skid down to the other side
G comes, gives you a new spy phone
say I got your blue print, and give him the blue print you collected in the bears hideout (cave)
Talk to G. Also, you will notice the puffle you gave spicy oberries is shooting across the sky. XD
Mission Complete! Get your new spy phone, medal and electro magnet prototype!
Mission 7: Clockwork Repairs
Talk to G…
Click the snow forts monitor when G tells you to.
Talk to G yet again.
Get the life ring thingi from the gadget room (same place as in mission 4)
Go to the Dock
Keep on talking until they let you play the game.
TO PLAY: Its a bit like the hammer game at the Fall Fair. You click and hold until the power becomes full, then let go immediately. Then aim just ahead of the target and shoot. The further they are the more ahead of where they are standing you need to throw.
When you get three (without all the snowballs running out) they give you the target. Give them the life ring to return the favour,
Go to the Agent HQ. Click the invention cabinet on the left of the gadget room door. On the cage that has the magnet, make the decoder say ‘key’ (in agent code). The cage will open so grab the the magnet!
At the iceberg, there is a frozen spring in the water. Use the magnet to get it back.
Put the magnet and spring into your inventory.
Go to the test chamber in the gadget room. Click the lever. When it is inside, then you have to click the fire button (the rightmost one). After that, click the lever again, and the spring comes out.
At the town, the gift shop manager has posters for the gear. Get one from him.
Get a bucket from the penguin sunbaking at the beach.
Fill it with snow forts snow.
Go to the plaza, then into the pizza shop. Grab the musical notes.
Move to the stage, then go to the umm… baby toy keyboard the shape of a real piano.
Click the notes in order. If you cant read manuscript, you can use the colours.
The yellow puffle becomes happy and when you go back to the stage, it comes with you.
Give it the gear poster and bucket of snow. It makes a fragile gear.
Go to the gadget room, but the yellow puffle leaves you. Put the gear into the test chamber the same way as before. This time, when the gear is in, click the snowflake button (the leftmost button), then take out the hardened gear.
Go to the snow forts, where Rory (the head construction worker in CP) cant fix the clock. Click the clock to go behind.
GEAR: Goes in middle
SPRING: Upper left
TARGET: Where it was before.
Rory cheers up, you get a phone call from the polar bear! He claims that this was only a joke, he didnt expect it to work, but his grand master plan is still coming. We will see, huh, polar bear?
G comes back
That’s all. -Nick.